Kjetil

16.01.2014

"In XP, we think of requirements of coming in the form of user stories. It would be easy to mistake the story card for the "whole story," but Ron Jeffries points out that stories in XP have three components: Cards (their physical medium), Conversation (the discussion surrounding them), and Confirmation (tests that verify them)."

Kjetil

16.01.2014

Kjetil

16.01.2014

Kjetil

16.01.2014

"In XP, we think of requirements of coming in the form of user stories. It would be easy to mistake the story card for the "whole story," but Ron Jeffries points out that stories in XP have three components: Cards (their physical medium), Conversation (the discussion surrounding them), and Confirmation (tests that verify them)."

Kjetil

16.01.2014

Kjetil

16.01.2014

Kjetil

16.01.2014

"In XP, we think of requirements of coming in the form of user stories. It would be easy to mistake the story card for the "whole story," but Ron Jeffries points out that stories in XP have three components: Cards (their physical medium), Conversation (the discussion surrounding them), and Confirmation (tests that verify them)."

Kjetil

16.01.2014

Kjetil

16.01.2014

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